Large City: Vrǟmnde̜ Flof Hadfow

Vrǟmnde̜ Flof Hadfow

Vrǟmnde̜ Flof Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceSegozatu Diocese
Sub ProvenceQipijuz̄e Parish
RegionA̋ymâ áē Woodlands
Founded1222
Community LeaderLord Shêgèqth
Area102 km2 (40 mi2)
Average Yearly Temp33°C (91°F)
Average Elevation22700 m (-11424 ft)
Average Yearly Precipitation67 cm/y (26 in/y)
Population23952
Population Density234 people per km2 (598 people per mi2)
Town AuraAbjuration
Naming
Native nameVrǟmnde̜ Flof Hadfow
Pronunciation/ˈvraːmnde̜/ /flof/
Direct Translation[proud] [outline]
Translation[Not Yet Translated]

Vrǟmnde̜ Flof Hadfow (/ˈvraːmnde̜/ /flof/ [proud] [outline]) is a subtropical Large City located in Qipijuz̄e Parish, Segozatu Diocese, within the Irus.

The name Vrǟmnde̜ Flof Hadfow is derived from the Goblin language, as Vrǟmnde̜ Flof Hadfow was founded by Loretta, who was culturaly Wood Elf.

Climate

Vrǟmnde̜ Flof Hadfow has a yearly average temperature of 33°C (91°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 29°C (84°F). Vrǟmnde̜ Flof Hadfow receives an average of 67 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Vrǟmnde̜ Flof Hadfow covers an area of nearly 102 km2 (40 mi2), and an average elevation of 22700 m (-11424 ft) above sea level.

Overview

Vrǟmnde̜ Flof Hadfow was founded durring the early 13th century in spring of the year 1222, by Loretta. The establishment of Vrǟmnde̜ Flof Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Loretta struck deals with nearby nations and communities to establish Vrǟmnde̜ Flof Hadfow as a prison colony.

Vrǟmnde̜ Flof Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Vrǟmnde̜ Flof Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Vrǟmnde̜ Flof Hadfow is buildings folow an organic layout of broad cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Vrǟmnde̜ Flof Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Unfortuantly, these unusual though effective defenses are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Vrǟmnde̜ Flof Hadfow is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.

Civic Infrastructure

Vrǟmnde̜ Flof Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Vrǟmnde̜ Flof Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vrǟmnde̜ Flof Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vrǟmnde̜ Flof Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vrǟmnde̜ Flof Hadfow's parks.

Vrǟmnde̜ Flof Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vrǟmnde̜ Flof Hadfow.

Vrǟmnde̜ Flof Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vrǟmnde̜ Flof Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vrǟmnde̜ Flof Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vrǟmnde̜ Flof Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vrǟmnde̜ Flof Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vrǟmnde̜ Flof Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vrǟmnde̜ Flof Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vrǟmnde̜ Flof Hadfow's public wards, blessings, and other arcane systems.

Vrǟmnde̜ Flof Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Vrǟmnde̜ Flof Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vrǟmnde̜ Flof Hadfow's grid is powered by a direct leyline tap.

Vrǟmnde̜ Flof Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Vrǟmnde̜ Flof Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Vrǟmnde̜ Flof Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Vrǟmnde̜ Flof Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vrǟmnde̜ Flof Hadfow's natural decorations nor waterways.

Vrǟmnde̜ Flof Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vrǟmnde̜ Flof Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vrǟmnde̜ Flof Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Vrǟmnde̜ Flof Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Vrǟmnde̜ Flof Hadfow rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Shredskin near Vrǟmnde̜ Flof Hadfow are known to be a mutant strain of the creature.

Vrǟmnde̜ Flof Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Invocation energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 45
  • Farmers: 70
  • Farm Laborer: 159
  • Hunters: 77
  • Milk Maids: 66
  • Ranchers: 32
  • Ranch Hands: 69
  • Shepherds: 61
    • Farmland: 97005 m2
    • Cattle and Similar Creatures: 5988
    • Poultry: 71856
    • Swine: 4790
    • Sheep: 239
    • Goats: 47
    • Horses, Mounts, and Beasts of Burden: 2395

Craftsmen

  • Arms and Toolmakers: 50
  • Blacksmiths: 55
  • Bookbinders: 29
  • Buckle-makers: 31
  • Cabinetmakers: 52
  • Candlemakers: 95
  • Carpenters: 73
  • Clothmakers: 66
  • Coach and Harness Makers: 25
  • Coopers: 61
  • Copper, Brass, Tin, Zinc, and Lead Workers: 33
  • Copyists: 22
  • Cutlers: 20
  • Fabricworkers: 53
  • Farrier: 154
  • Furriers: 15
  • Glassworkers: 85
  • Gunsmiths: 56
  • Harness-Makers: 23
  • Hatters: 46
  • Hosiery Workers: 17
  • Jewelers: 26
  • Leatherwrights: 63
  • Locksmiths: 24
  • Matchstick makers: 38
  • Musical Instrument Makers: 35
  • Painters, Structures and Fixtures: 30
  • Paper Workers: 35
  • Plasterers: 32
  • Pursemakers: 41
  • Roofers: 25
  • Ropemakers: 24
  • Rugmakers: 22
  • Saddlers: 44
  • Scabbardmakers: 50
  • Scalemakers: 25
  • Scientific, Surgical, and Optical Instrument Makers: 15
  • Sculptors, Structures and Fixtures: 23
  • Shoemakers: 23
  • Soap and Tallow Workers: 71
  • Tailors: 154
  • Tanners: 29
  • Upholsterers: 33
  • Watchmakers: 32
  • Weavers: 70
  • Whitesmiths: 19

Merchants

  • Adventuring Goods Retellers: 16
  • Arcana Sellers: 16
  • Beer-Sellers: 34
  • Booksellers: 34
  • Butchers: 64
  • Chandlers: 63
  • Chicken Butchers: 67
  • Entrepreneurs: 25
  • Fine Clothiers: 58
  • Fishmongers: 59
  • Florists: 14
  • Potion Sellers: 37
  • Resellers: 95
  • Spice Merchants: 32
  • Wine-sellers: 50
  • Wheelwright: 36
  • Woodsellers: 23

Service workers

  • Bakers: 140
  • Barbers: 129
  • Coachmen: 33
  • Cooks: 104
  • Doctors: 56
  • Gamekeepers: 39
  • Grooms: 21
  • Hairdressers: 99
  • Healers: 57
  • Housekeepers: 70
  • Housemaids: 140
  • House Stewards: 70
  • Inns: 23
  • Laundry maids: 44
  • Maidservants: 85
  • Nursery Maids: 44
  • Pastrycooks: 79
  • Restaurateur: 92
  • Tavern Keepers: 95

Specialized Laborer

  • Ashworkers: 34
  • Bleachers: 21
  • Chemical Workers: 13
  • Coal Heavers: 48
  • In-Town Couriers: 58
  • Long Haul Couriers: 52
  • Dockyard Workers: 46
  • Gas Workers: 11
  • Hay Merchants: 20
  • Leech Collectors: 63
  • Millers: 54
  • Miners: 52
  • Oilmen and Polishers: 36
  • Postmen: 55
  • Pure Finder: 31
  • Skinners: 74
  • Sugar Refiners: 13
  • Tosher: 37
  • Warehousemen: 77
  • Watercarriers: 50
  • Watermen, Bargemen, etc.: 79

Skilled Laborers

  • Accountants: 30
  • Alchemist: 36
  • Clerk: 49
  • Dentists: 24
  • Educators: 69
  • Engineers: 35
  • Gardeners: 24
  • Mages: 17
  • Plumbers: 24
  • Pharmacist: 27
  • Professors: 10
  • Scientists: 17
  • Wizards: 10

Civil Servants

  • Adventurers: 23
  • Bankers: 32
  • Civil Clerks: 53
  • Civic Iudex: 26
  • Consultants: 15
  • Exorcist: 50
  • Fixers: 27
  • Kami Clerk: 49
  • Landlords: 51
  • Lawyers: 28
  • Legend Keepers: 42
  • Militia Officers: 266
  • Monks, Monastic: 82
  • Monks, Civic: 79
  • Historian, Oral: 52
  • Historian, Textual: 30
  • Policemen, Sheriffs, etc.: 50
  • Priests: 95
  • Rangers: 32
  • Rat Catchers: 36
  • Scholars: 35
  • Spiritualist: 46
  • Slayers: 13
  • Storytellers: 101
  • Military Officers: 82

Cottage Industries

  • Brewers: 64
  • Comfort Services: 104
  • Enchanters: 26
  • Herbalists: 26
  • Jaminators: 85
  • Needleworkers: 88
  • Potters: 38
  • Preserve Makers: 68
  • Quilters: 34
  • Seamsters: 126
  • Spinners: 74
  • Tinker: 26
  • Weaver: 66

Artists

  • Actors: 25
  • Architects: 9
  • Bards: 36
  • Costumers: 14
  • Dancers: 29
  • Drafters: 15
  • Engravers: 19
  • Fine Furniture Carpenters: 11
  • Glaziers: 26
  • Inlayers: 23
  • Musicians: 68
  • Painters, Art: 12
  • Playwrights: 26
  • Sculptors, Art: 21
  • Wood Carvers: 88
  • Writers: 77

Produce Industries

  • Butter Churners: 92
  • Canners: 63
  • Cheesmakers: 82
  • Ice Merchants: 10
  • Millers: 48
  • Picklers: 38
  • Smokers: 29
  • Stockmakers: 26
  • Tobacconists: 37
  • Tallowmakers: 53

9214 of Vrǟmnde̜ Flof Hadfow's population work within a Foundational Occupation.

13780 of Vrǟmnde̜ Flof Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 958 (4%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

POI

History

In time immemorial, reportedly some time during the early 2nd century after an anomalously snowy winter, runoff from snow-melt caused Tarn Lugano to overflow its banks and spill into River Riverdiac. The resulting flood was isolated to the area around Vrǟmnde̜ Flof Hadfow, which was swallowed by the waters for several days. Vrǟmnde̜ Flof Hadfow lost 132 people, 245 livestock, and 56 buildings in the disaster. The disaster is remembered as the Grieving Drownings.

History